Abstract
In recent years, foreign languages have faced several challenges. Teachers must constantly prepare themselves to respond to students’ needs, maintain students’ motivation, and implement innovative pedagogical strategies. One of the main challenges in this field is the use of effective strategies that positively influence the learning process. Therefore, this study aims to explore how game-based oral activities promote functional oral interaction among English as a Foreign Language (EFL) learners in elementary education at Unidad Educativa Salinas. To achieve this, a quantitative approach with a pre-experimental design was adopted, and data were collected through direct classroom observations using a structured observation rubric administered before and after the intervention. The participants were twenty-six fourth-grade students. During the first phase, an initial diagnostic observation was conducted for two weeks, in which students participated in activities focused on functional oral interaction. Subsequently, the intervention consisted of implementing game-based oral activities over a 1-month period. Finally, a second observation was conducted for one week to analyze the changes after the implementation of the strategy. This study contributed to the understanding of the impact of game-based strategies on the development of functional oral interaction among EFL learners.
References
Consolo, D. A. (2006). Classroom oral interaction in foreign language lessons and implications for teacher development.Revista Linguagem & Ensino,9(2), 33-55.
Council of Europe. (2020). Common European Framework of Reference for Languages: Learning, teaching, assessment – Companion volume. Council of Europe Publishing.
Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches. SAGE Publications.
Dörnyei, Z. (2001). Motivational strategies in the language classroom. Cambridge University Press. https://doi.org/10.1017/CBO9780511667343
Faustino, F. B. (2022). Oral Interaction activities in the English as a Foreign Language Classroom: Overcoming learners’ speaking inhibitions.E-TEALS: An e-journal of Teacher Education and Applied Languages Studies, (13-14), 107-135.
G?sior, K. (2019). Classroom interaction in oral language learning events created by EFL storytelling-based games.New Horizons in English Studies, 4(1), 35-51.
Harmer, J. (2007). The practice of English language teaching. Pearson Longman.
Hernández Chérrez, E., Hidalgo Camacho, C. S., & Escobar Llanganate, P. (2021). Communication games: Their contribution to developing speaking skills. International Journal of Instruction, 14(4), 643-658.
Horwitz, E. K., Horwitz, M. B., & Cope, J. (1986). Foreign language classroom anxiety. The Modern Language Journal, 70(2), 125–132. https://doi.org/10.1111/j.1540-4781.1986.tb05256.x
Humanez, L. E. G., & Rios, N. R. A. (2009). Enhancing oral interaction in English as a foreign language through task-based learning activities.Latin American Journal of Content & Language Integrated Learning, 2(2).
Joma, M., Al-Abed, S., & Nafi, J. (2016). The effect of “Role-playing” on students’ achievement and motivation in the governmental schools of Bethlehem district in Palestine.British Journal of Education, Society & Behavioural Science, 18(3), 1-25.
Khasawneh, S., & Ahmad, M. (2024). Effects of Game-Based Learning on Enhancing Abstract Thinking in Children with Autism, Saudi Students.Pakistan Journal of Life & Social Sciences, 22(2).
Krashen, S. D. (1982). Principles and practice in second language acquisition. Pergamon Press.
Long, M. H. (1996). The role of the linguistic environment in second language acquisition. In W. C. Ritchie, & T. K. Bhatia, (eds.). Handbook of second language acquisition (pp. 413–468). Academic Press.
Lantolf, J. P., & Thorne, S. L. (2006). Sociocultural theory and the genesis of second language development. Oxford University Press. https://doi.org/10.1017/CBO9780511812917
Mohamed Abouelenein, Y. A., Ibrahim Salem, N. E. M., Mohamed Mahdy, E. M., & Ragab Khalaf, M. H. (2025). Impact of a serious games-based adaptive learning environment on developing communication skills and motivation among autistic children. Education and Information Technologies, 30, 24201–24232. https://doi.org/10.1007/s10639-025-13728-w
MacIntyre, P. D., Noels, K. A., & Clément, R. (1997). Biases in self-ratings of second language proficiency: The role of language anxiety. Language Learning, 47(2), 265–287. https://doi.org/10.1111/0023-8333.81997008
Obando-Mejía, I. G., Reyes-Avila, R. M., Bailón-Intriago, F. C., & Reyes-Avila, J. O. (2023). Using communicative games to improve speaking in English as a second language. International Journal of Linguistics, Literature and Culture, 9(4), 170–181. https://doi.org/10.21744/ijllc.v9n4.2347
Prensky, M. (2001). Digital game-based learning. McGraw-Hill.
Richards, J. C. (2006). Communicative language teaching today. Cambridge University Press.
Sacks, H., Schegloff, E. A., & Jefferson, G. (1974). A simple systematics for the organization of turn-taking for conversation. Language, 50(4), 696–735. https://doi.org/10.1353/lan.1974.0010
Swain, M. (2005). The output hypothesis: Theory and research. The Cambridge Handbook of Second Language Acquisition. https://doi.org/10.1017/S0261444805002386
Swain, M. (2005). The output hypothesis: Theory and research. In E. Hinkel, (ed.). Handbook of research in second language teaching and learning (pp. 471–483). Lawrence Erlbaum Associates. https://doi.org/10.4324/9781410612700
Tomljenovic V (July 17, 2025). Autism Spectrum Disorder in the Educational Context: A Detailed Case Report. Cureus 17(7).
Toxirovich, E. R. (2026). Game-based learning as a means of developing speaking fluency and classroom interaction in EFL contexts. Modern education and development, 42(2), 170-176.
Van Batenburg, E. S., Oostdam, R. J., Van Gelderen, A. J., Fukkink, R. G., & De Jong, N. H. (2019). Oral interaction in the EFL classroom: The effects of instructional focus and task type on learner affect. The Modern Language Journal, 103(1), 308-326.
Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning. Cambridge University Press

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Copyright (c) 2026 Lizbeth Stefania Arias Chulco , Javier Andrés Sánchez Rodríguez
